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Contraption maker eggcellent transfer
Contraption maker eggcellent transfer









contraption maker eggcellent transfer

The difficulty for puzzles in this category is often determining sequencing. Most solvers will then have to think, at least for a moment, about which belt goes where. The puzzle has seven sources of rotational motion (four hamster cages, two electric motors, and the pinwheel that is given) and seven objects that can have rotational motion (one bob-and-weaver, two jack-in-the-boxes, three conveyer belts, and a generator). In this puzzle, I give the solver seven belts. Take a look at a puzzle I published called Belting it Out, where the objective is "Make toast:" Often a combination of these two approaches is best for a good challenging puzzle. Use at least two parts of the same category in a puzzle.Ģ. There are two good ways to prevent trivial puzzles from happening:ġ. Similarly, the cat only interacts with the mouse and so it must be placed on the left platform (although the cat could be placed above the bowling ball to force it to move right see the "Preventing Shortcuts" section). The electric motor, for example, has to get plugged into the solar panel as it is the only electrical outlet in the puzzle. Part of what makes each part obvious is because one part of each type is used. I consider this a trivial puzzle because it is obvious where the parts go. Take a look at the following puzzle, where the goal is "Put the bowling ball into the recycling bin:"Įven though the solver is given five parts, it's a brainless puzzle that takes no time to solve.

contraption maker eggcellent transfer

Advanced: What else can I do to make my puzzle difficult?Ī trivial solution in Contraption Maker is one where each part has one obvious point to be placed and no thought is required to place the parts. Toughening up: How can I disguise my interesting solution?Ĥ. Removing shortcuts: How can I make sure the solver will go my interesting route?ģ. Avoiding trivial solutions: How can I make sure my answer is interesting?Ģ. This guide is not about making tedious puzzles. Consider adding a warning if you need a lot of nudge to solve a puzzle. Sometimes, due to the nature of the game, some nudge is unavoidable. You want to avoid forcing your solvers to nudge around your pieces. It just makes them more tedious and less fun to solve. Making your puzzles more finnicky does not make your puzzles more difficult.

contraption maker eggcellent transfer

One major point needs to be made before I can begin: This guide is not a tutorial on crafting puzzles but instead is for those who have created a few puzzles and want some advice on creating more difficult, perhaps more interesting, puzzles.

CONTRAPTION MAKER EGGCELLENT TRANSFER HOW TO

Before reading this guide, I highly suggest reading the two guides on how to create puzzles and puzzlecrafting ettiquite.











Contraption maker eggcellent transfer